by MARK WEST 1/6/10
I have noticed that transparent images become solid when brought from ActivStudio 3 to ActivInspire. These can be fixed by changing the transparency settings.
This section has games that are ready for you to download and use without having to fix (other than changing the questions and answers to match your content area).
If you need a chapter review, this has 30 questions. The first page is the game board with links to the question pages, each question page linking to an answer page and each answer page linking back to the game board. Download it, and change my content to your content with the text tool.
FleetSink is similar to BattleShip, and magic ink is used to reveal the hidden ships.
This is an example of animating a poem using ActivInspire (you can find ActivStudio versions on Promethean Planet). Click on the pumpkins and see what happens. The poem is by anonymous and this uses all of ActivInspire's resources.
This is an example of integrating low and high level questions (a la Bloom's Taxonomy) into a flipchart, while varying the style by using the spotlight tool.
This is an example of using images restricted to a left-right movement for slow reveal discussion of each image and the ideas it evokes. Used for Higher level questioning on Bloom's Taxonomy.
Burleson, W., & Picard, R. (2004). Affective agents: Sustaining motivation to learn through failure and a state of “Stuck.” Proceedings of Workshop of Social and Emotional Intelligence in Learning Environments, in conjunction with the 7th International Conference on Intelligent Tutoring Systems Maceio, Alagoas, Brazil.
Chang, Y.K., Plass, J.L., & Homer, B.D. (2008). Development and validation of a behavioral measure of metacognitive processes (BMMP). Featured Research presentation at the annual convention of the Association for Educational Communication and Technology (AECT) in October, 2008 in Orlando, FL.
Domagk, S., Schwartz, R., & Plass, J.L. (in press). Defining interactivity in multimedia learning. Computers in Human Behavior.
Leutner, D., & Plass, J.L. (1998). Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/ Verbalizer Behavior Observation Scale (VV–BOS). Computers in Human Behavior, 14, 543–557.
Mandryk, R.L. (2008). Physiological measures for game evaluation. In K. Isbister & N. Shaffer (Eds.) Game usability: Advice from the experts for advancing the player experience. San Fransico: Morgan Kaufmann.
Plass, J.L., Perlin, K., & Nordlinger, J. (2010). The Games for Learning Institute: Research on design patterns for effective educational games. Paper accepted for presentation at the Game Developers Conference, San Francisco, March 9-13, 2010.