by MARK WEST 1/6/10
This game is derived from a certain monopolistic game of buying and selling. The twist is, no money - it's knowledge as currency. Like the snakes and ladders game, you have 30 questions.
Each turn, a team gets to roll the die to advance their token around the board.
If a student team lands on a white box and they answer the question appropriately, the square is colored (with the fill tool) to their token's color. If the team lands on a square that is their color, they pick another team to answer the question.
If a team lands on an opposing team's square and they get the answer correct, the square is colored white. The team has the option to take a second question, and if they get it right, the square changes to their color.
The object of the game is to control as much of the board as possible.
The idea behind this is, that students who control the baord are doing so by knowing the answers, so those who aren't controlling the board need the questions.
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