More Games At Promethean Planet

Logo of Promethean Boards Bound: A Blog About Educational Technology featuring a cartoon map of the Upper Cumberland region

by MARK WEST 02/07/11

More Games At Promethean Planet

To be fair, there are repetitious game template offerings at Promethean Planet. Here are a link to a variety of games that can serve as templates for your content.

  • Are You Smarter Than A 5th Grader template. OK this one has content, but it could be tweaked to contain any content. 'Are You Smarter Than a Fifth Grader' review lesson. Currently it is a review lessons of operations with fractions and decimals but can easily be changed to fit any subject, just make sure you are in design mode to change the titles on the gameboard. Click on the title of the question to make it disappear so you know which ones you have completed and the colored background will take you to the question page (click close to the edges). The apple on the bottom of each question page will return you to the game board.
  • Deal or No Deal template. Questions are setup for ActiVotes!
  • Who Wants To Be A Millionaire? This fun-filled flipchart can be used as is or modified with your own questions. Students will enjoy the sound effects included in this flipchart.
  • Jeopardy. note: you may have to fix the counter or ignore it.
  • Celebrity Squares. Rather than questions, the teacher states a fact to which students agree or disagree. Paul Lynde not included.
  • Horse Race template
  • Memory Matching Template
  • Matching Dots game
  • Matching Activity - Spider.


Burleson, W., & Picard, R. (2004). Affective agents: Sustaining motivation to learn through failure and a state of “Stuck.” Proceedings of Workshop of Social and Emotional Intelligence in Learning Environments, in conjunction with the 7th International Conference on Intelligent Tutoring Systems Maceio, Alagoas, Brazil.

Chang, Y.K., Plass, J.L., & Homer, B.D. (2008). Development and validation of a behavioral measure of metacognitive processes (BMMP). Featured Research presentation at the annual convention of the Association for Educational Communication and Technology (AECT) in October, 2008 in Orlando, FL.

Domagk, S., Schwartz, R., & Plass, J.L. (in press). Defining interactivity in multimedia learning. Computers in Human Behavior.

Leutner, D., & Plass, J.L. (1998). Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/ Verbalizer Behavior Observation Scale (VV–BOS). Computers in Human Behavior, 14, 543–557.

Mandryk, R.L. (2008). Physiological measures for game evaluation. In K. Isbister & N. Shaffer (Eds.) Game usability: Advice from the experts for advancing the player experience. San Fransico: Morgan Kaufmann.

Plass, J.L., Perlin, K., & Nordlinger, J. (2010). The Games for Learning Institute: Research on design patterns for effective educational games. Paper accepted for presentation at the Game Developers Conference, San Francisco, March 9-13, 2010.