![]() by MARK WEST 1/6/10 Snakes and Ladders (Review Game)If you need a chapter review, this is like tic-tac-toe, except that it links to 30 questions, not just 9. The first page is the game board with links to 9 question pages, each question page linking to an answer page and each answer page linking back to the game baord. Download it, and change my content to your content with the text tool. There are four colored pieces on the bottom to use as game markers. Use the die roller (one die) to advance a token - if the student gets the question right. I placed four tokens on the board so that you could divide your class into 2 or 3 or 4 teams. I designed the board, which is 8 x 8 not 10 x 10 using the GNU Image Manipulation Program. For the snake and the ladder symbol, I used the public domain art of portable jim at openclipart.com Here's the link to download the game. If that link gives you problems, here is a link to a zip archive of the flipchart. ReferencesBurleson, W., & Picard, R. (2004). Affective agents: Sustaining motivation to learn through failure and a state of “Stuck.” Proceedings of Workshop of Social and Emotional Intelligence in Learning Environments, in conjunction with the 7th International Conference on Intelligent Tutoring Systems Maceio, Alagoas, Brazil. Chang, Y.K., Plass, J.L., & Homer, B.D. (2008). Development and validation of a behavioral measure of metacognitive processes (BMMP). Featured Research presentation at the annual convention of the Association for Educational Communication and Technology (AECT) in October, 2008 in Orlando, FL. Domagk, S., Schwartz, R., & Plass, J.L. (in press). Defining interactivity in multimedia learning. Computers in Human Behavior. Leutner, D., & Plass, J.L. (1998). Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/ Verbalizer Behavior Observation Scale (VV–BOS). Computers in Human Behavior, 14, 543–557. Mandryk, R.L. (2008). Physiological measures for game evaluation. In K. Isbister & N. Shaffer (Eds.) Game usability: Advice from the experts for advancing the player experience. San Fransico: Morgan Kaufmann. Plass, J.L., Perlin, K., & Nordlinger, J. (2010). The Games for Learning Institute: Research on design patterns for effective educational games. Paper accepted for presentation at the Game Developers Conference, San Francisco, March 9-13, 2010. |
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Snakes and Ladders (Inspire Review Game)
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