Tic_Tac_Toe

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by MARK WEST 1/6/10

Tic-Tac-Toe

This is a game-style flipcharts good for reviewing content. If you just need to review the previous day's lesson and only need a few questions, here is a game of tic-tac-toe. The first page is the game board with links to 9 question pages, each question page linking to an answer page and each answer page linking back to the game baord. Download it, and change my content to your content with the text tool.

Divide your class into two teams, an X team and an O team. Take turns for side to side allowing different team members to answer. Answer a question right and you get the square for your team; miss it and the other team claims the square. Xs and Ox are already on each square in a light gray, so you could use the highlighter to show ownership or use the pen to draw in a vibrant color, such as red.

Hint: almost everybody goes for the center. Place your best content on the odd numbers, which are the corners and the center.

Here's the link to download the Tic-Tac-Toe game. If that link gives you problems, here is a link to a zip archive of the flipchart.

References

Burleson, W., & Picard, R. (2004). Affective agents: Sustaining motivation to learn through failure and a state of “Stuck.” Proceedings of Workshop of Social and Emotional Intelligence in Learning Environments, in conjunction with the 7th International Conference on Intelligent Tutoring Systems Maceio, Alagoas, Brazil.

Chang, Y.K., Plass, J.L., & Homer, B.D. (2008). Development and validation of a behavioral measure of metacognitive processes (BMMP). Featured Research presentation at the annual convention of the Association for Educational Communication and Technology (AECT) in October, 2008 in Orlando, FL.

Domagk, S., Schwartz, R., & Plass, J.L. (in press). Defining interactivity in multimedia learning. Computers in Human Behavior.

Leutner, D., & Plass, J.L. (1998). Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/ Verbalizer Behavior Observation Scale (VV–BOS). Computers in Human Behavior, 14, 543–557.

Mandryk, R.L. (2008). Physiological measures for game evaluation. In K. Isbister & N. Shaffer (Eds.) Game usability: Advice from the experts for advancing the player experience. San Fransico: Morgan Kaufmann.

Plass, J.L., Perlin, K., & Nordlinger, J. (2010). The Games for Learning Institute: Research on design patterns for effective educational games. Paper accepted for presentation at the Game Developers Conference, San Francisco, March 9-13, 2010.

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