Race To Win (Game for ActivStudio 3)

Logo of Promethean Boards Bound: A Blog About Educational Technology featuring a cartoon map of the Upper Cumberland region

by MARK WEST 12/9/09

This game is a race. The classroom can be divided into 2 to 4 teams. Each team has a colored marker (a blue, red, green or yellow circle) which shows the race position on the track. The teacher asks a question, and team members who know the answer raise a hand to ring in. For a correct answer, the student advance spaces. Each team starts on the "start" square and races to the finish line.

Teacher advice: For each correct answer the team advances a number equal to the number of teams playing (so if two teams play, advance two spaces; if four teams play, a correct answer advances four spaces). An alternate is to use the die roller to generate a random number from 1-6. There are 23 spaces to advance to reach the finish line.

The game has 30 links to nested pages. Edit the questions and answers using your page selector (View Menu -> Show Page Selector) and edit the text with the text tool. If the text box is too big, it may overlap the hyperlinks - the blue text that says "Answer", so if the link stops working, just send the text to the back of the flipchart page (Edit menu, layer to bottom).

Please note these questions and answers are samples, you WILL need to edit them to make them appropriate to your own content area.


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Chang, Y.K., Plass, J.L., & Homer, B.D. (2008). Development and validation of a behavioral measure of metacognitive processes (BMMP). Featured Research presentation at the annual convention of the Association for Educational Communication and Technology (AECT) in October, 2008 in Orlando, FL.

Domagk, S., Schwartz, R., & Plass, J.L. (in press). Defining interactivity in multimedia learning. Computers in Human Behavior.

Leutner, D., & Plass, J.L. (1998). Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/ Verbalizer Behavior Observation Scale (VV–BOS). Computers in Human Behavior, 14, 543–557.

Mandryk, R.L. (2008). Physiological measures for game evaluation. In K. Isbister & N. Shaffer (Eds.) Game usability: Advice from the experts for advancing the player experience. San Fransico: Morgan Kaufmann.

Plass, J.L., Perlin, K., & Nordlinger, J. (2010). The Games for Learning Institute: Research on design patterns for effective educational games. Paper accepted for presentation at the Game Developers Conference, San Francisco, March 9-13, 2010.

Mark West,
Dec 9, 2009, 12:27 PM