by MARK WEST 1/26/10
You probably call this the "Apple Key", but it's officially called the Command Key and it is located near your spacebar. It is used on a Mac much like the control key is used on Microsoft Windows®; example: control-c on Windows copies and on a Mac we use command-c; control-v pastes on Windows and command-v pastes on Mac OS.
The Option Key is located near the Command Key and is sometimes called the ALT key. This key can frustrate a Windows user, as it doesn't work as a Windows ALT key does (you'll often use the Command Key on Mac where ALT is used in Windows), such as when tabbing through open applications: on Windows it's ALT-Tab, on a Mac it's Command-Tab.
The Control Key is located near the Command Key and has special funtions on a Mac (see "Right Clicking" below).
On Windows, Alt+F4 will quickly terminate a program.
On Mac OS, Command+Q will quickly terminate a program.
On Windows, when a program stops behaving properly, you can press Control+Alt+Delete to invoke the Task Manager to make an application stop.
On Mac OS, you can accomplish the same thing by pressing Command+Option+Escape; this invokes the Force Quit menu and you can make applications stop.
Sometimes you need to right click. On most computers it's easy, as they come with a two-button mouse. On Mac OS, you typically find a single-button mouse.
You can plug a two-button mouse in to a Mac and it will work. The reason is because two-button mice work on Unix and Mac OS is a Unix variant that uses parts from FreeBSD's and NetBSD's implementation of Unix.
You can also "right click" on a Mac with a single button mouse. To do so, you can do either of the following:
Tip: making each of these with a different background will make them stand out better when you have to quickly look for a page. The page backgrounds below I made with the GNU Image Manipulation Program.
Create text that says "1"
Burleson, W., & Picard, R. (2004). Affective agents: Sustaining motivation to learn through failure and a state of “Stuck.” Proceedings of Workshop of Social and Emotional Intelligence in Learning Environments, in conjunction with the 7th International Conference on Intelligent Tutoring Systems Maceio, Alagoas, Brazil.
Chang, Y.K., Plass, J.L., & Homer, B.D. (2008). Development and validation of a behavioral measure of metacognitive processes (BMMP). Featured Research presentation at the annual convention of the Association for Educational Communication and Technology (AECT) in October, 2008 in Orlando, FL.
Domagk, S., Schwartz, R., & Plass, J.L. (in press). Defining interactivity in multimedia learning. Computers in Human Behavior.
Leutner, D., & Plass, J.L. (1998). Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/ Verbalizer Behavior Observation Scale (VV–BOS). Computers in Human Behavior, 14, 543–557.
Mandryk, R.L. (2008). Physiological measures for game evaluation. In K. Isbister & N. Shaffer (Eds.) Game usability: Advice from the experts for advancing the player experience. San Fransico: Morgan Kaufmann.
Plass, J.L., Perlin, K., & Nordlinger, J. (2010). The Games for Learning Institute: Research on design patterns for effective educational games. Paper accepted for presentation at the Game Developers Conference, San Francisco, March 9-13, 2010.
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